This entry is going to seem familiar at a glance, as the title is nearly identical to a previous entry. Unfortunately this is due to the tragic nature of retro computers in general: parts are inevitably going to fail, even when living an easy life. It's for this reason that both emulation and software preservation are going to start becoming more and more important as time goes on as eventually there simply won't be replacement parts available for many of these machines, and trying to fix ICs at the individual transistor level doesn't seem like it will ever be within the reach of a hobbyist - either in terms of ability or simple practicality.
Text Only Tech
A home PC and gaming enthusiast's take on hardware. Also hopefully to feature a few tips and tricks that come up along the way.
Monday, 6 January 2025
Back fromt he Grave: Commdore 1571 redux (light stays on and the system locks)
Sunday, 18 July 2021
Back from the Grave: Before you begin
(Originally drafted on January 21, 2018. Blogger just decided not to post it when I asked, for reasons I can't even begin to guess)
Before I get into my new series, I'd like to take a moment to outline some of the tools, equipment and processes that can (and should) be used for people wanting to undertake such things. Keep in mind that I'm more of an electrics person than electronics, so it's going to be a fairly "simple" list of tools - but don't let that fool you into thinking they can't get many, many jobs done.
Back from the Grave: Apple //e (keyboard repeating and ignoring input)
(Originally drafted on February 17, 2018. Blogger just decided not to post it when I asked, for reasons I can't even begin to guess)
The Apple II series includes a fairly unusual keyboard A semi-custom decoder chip feeds the input via a ROM to determine which character code should be sent to a system. This meant that custom keyboard layouts (such as DVORAK) could easily be implemented by only switching the ROM, and modified or extended characters (such as the extras added to the //e Enhanced and Platinum) could be easily dealt with.
It also offers functional advantages and disadvantages. On the one hand, a full keyboard matrix meant that every key can be read
individually - something only more expensive modern keyboards offer.
On the other hand, the decoder provides no feedback when individual keys are
released, so the system only really ever knows what the last key pressed was.
These two aspects combined to make it extremely good for typing, but
abysmal as a control method.
Back from the Grave: Atari Lynx II (No power, capacitor leak)
Saturday, 17 October 2020
Back from the Grave: Acorn A4000 (Battery leak, environmental damage)
Despite its obvious performance advantages against much all of the competition, Acorn redesigned its formerly-Archimedes systems to compete on the new battlefront: price. In 1992, this would be realised with the implementation of the ARM250 - an SoC variant of the ARMv2 chip. While raw performance was slightly inferior to the ARMv3 that had been used since 1990, the removal of many discrete components resulted in potentially significant cost savings
Sadly for Acorn this still
wasn't enough to bring them to the forefront. By this point in time,
Intel's x86 and IBM's PowerPC had basically claimed a duopoly on both
the home and professional computer markets. Acorn would go on to
continue their efforts to make inroads with the RiscPC but would not
manage to gain the notoriety they deserved until the late 2000s.
Sunday, 4 October 2020
Back from the Grave: Acorn A3000 (Battery leak)
In 1983, Acorn - already well known for the existing BBC Micro - set about attempting to compete with IBM in the business domain. After determining that all the existing options were unsuitable they would settle on designing their own processor, unknowingly becoming one of the grandfathers of modern computing. Following successful simulations run in BASIC on a BBC Micro, in 1985 they would produce the first prototype Acorn RISC Machine processors, better known today as ARM processors.
It would be a further 2 years before these processors would see a commercial release, however, as the ARMv2 powering the brand new BBC Archimedes. A dozen or so models were released in all over the next 5 years eventually producing the ARMv3 and perhaps the first ever example of an SoC in a commercial product with the ARM250 variant of the ARMv2.
While their obvious performance advantage over the existing competition, especially in 32-bit scenarios, went largely unnoticed (and largely unused in 2D games), it's fair to say their legacy has well and truly outlived all but x86 when it comes to modern computers.
Tuesday, 25 June 2019
Back from the Grave: Commodore Plus/4 (kitchen sink)
Sadly, for all it did right, it did far too much wrong to make a name for itself. While it had twice the clock speed, more colours to choose from, stereo sound, and even more usable RAM (approximately 60KB was free in BASIC), it cost as much as the established C64, couldn't run the majority of existing Commodore software, had a fractured market due to the 16KB variants, lacked sprite and sound modulation capabilities, and inexplicably changed nearly every external interface to one that was physically incompatible with existing peripherals.
The entire 264 line was discontinued in 1985 - the year after its introduction.